An emotional journey through grief, disguised as a chaotic space shooter.

Latest Version

Version
Update
Jul 28, 2025
Developer
Category
Installs
10+

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Fetzer Leaving Earth GAME

This is not a conventional game.

I built "Fetzer Leaving Earth" over the course of a year, not as a product, but as an interactive feeling. It's an exploration of grief, escapism, and the chaotic journey of embracing unwanted feelings, told through the lens of an intense, handcrafted shoot-'em-up.

A Note on the Design:
Everything in this game is deliberate. The visuals have a dream-like, sometimes "off" quality that is meant to evoke memory and emotion. The difficulty is powered by a complex, non-linear system I engineered to create a challenging but fair experience that respects your flow state.

And yes, the ads are part of the art.
They are designed to be jarring interruptions. They are a mechanical representation of how the outside world intrudes on moments of private grief. They are not there to be "optimal"; they are there to make you feel something.

From the Creator:
I have a history of creating #1 ranked levels (All Categories) in games like Mario Maker and popular maps in Warcraft 3 by finding my own unconventional paths. This is my first, full independent game, and it follows the same philosophy: trust the feeling, not the cookbook.

This game is my statement. There are no in-app purchases because there is nothing to buy. There will never be an ad-free version, because the ads are part of the story. The experience is whole.
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