The classic game of Ludo! Up to 6 players and 8 records.
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Name | Parchís |
---|---|
Version | 3.7.8 |
Update | Nov 11, 2018 |
Size | 5 MB |
Category | Board |
Installs | 1M+ |
Developer | Àlex C.M. |
Android OS | Android 4.1+ |
Google Play ID | com.AlexCM.Parchis |
Parchís · Description
Do you want to try new versions?
At the bottom you have a link to become a beta tester.
OPTIONS:
& bull; You can record / load the game.
& bull; You can play against friends and / or the CPU (only device itself)
& bull; The speed of the die and the chips can be varied.
& bull; Option for automatic movements.
& bull; Show statistics of each player's progress, dice thrown, chips counted ...
& bull; Score according to progress, number of dice rolls, lunch counters, etc ...
& bull; Option to show the destination of the chips.
& bull; Board selection for 3,4,5 or 6 players.
& bull; Variations of the game.
& bull; Play as a team (with the possibility also to move jug chips from our team).
& bull; Set the number of chips to play with (1-8).
★ Permissions
- Access to storage: to be able to read the personalized boards.
★ Boards
For those who have difficulty using the additional boards or for convenience, you can use the application 'Parchís Boards' to install them easily. Remember that you can modify them and play with your personalized board.
Clarifications:
★ Why are there different difficulties? Should the die not ALWAYS draw numbers randomly?
The level of difficulty has nothing to do with how to generate the values of the dice. The die is thrown in the same way for all players and all use the same AI.
The AI is a succession of situations, as soon as one is fulfilled, the CPU decides the chip that will move.
Before moving the chip, depending on the difficulty, the CPU decides whether to ignore the AI. CPU * will ignore the AI 50% of the time and CPU ** by 75%. If not, you will look at the following situation and re-think whether you are listening or not. That is, the intelligence of the CPU is established depending on whether it makes more or less case of the AI, not whether it should take a given die value.
★ The CPU gets the numbers it needs to kill.
The AI tries to move the chips so that they have more chance of killing the enemies and / or that is less threatened by them.
By activating the Cheat option you can see the dice that will be thrown in the following turns. The CPU can not get the right dice to kill since it does not know which chip we are going to move.
★ The CPU always kills if we are within shooting distance.
You can see that it is not true in statistics. In the "Probability to eat chips" screen, the percentages on the right tell us how many times a player / CPU has had someone to shoot, he has killed. If it were true, that percentage would be 100%.
★ The dice are not random. When loading a game, the launches are repeated.
Internally the dice are thrown for the next 5 turns in case we activate the Cheat option and they must be shown. They are saved when recording or minimizing the game, so that when loading a game the next 5 pitches are repeated. It is not that the launches are established a priori to favor the machine.
★ Despite everything I still think he cheats.
Use the "Cheat: use preset dice series" option. In this way, before the start of the game, the dice that each player draws will be generated randomly. You can change the series by pressing a button. Then it establishes which player will use each color so you can see that they are not generated according to the established players.
So you can have no doubt that the game rolls the dice that benefit you in each situation as they are previously defined. Remember to deactivate this option or generate new series to avoid repeating the dice each game.
At the bottom you have a link to become a beta tester.
OPTIONS:
& bull; You can record / load the game.
& bull; You can play against friends and / or the CPU (only device itself)
& bull; The speed of the die and the chips can be varied.
& bull; Option for automatic movements.
& bull; Show statistics of each player's progress, dice thrown, chips counted ...
& bull; Score according to progress, number of dice rolls, lunch counters, etc ...
& bull; Option to show the destination of the chips.
& bull; Board selection for 3,4,5 or 6 players.
& bull; Variations of the game.
& bull; Play as a team (with the possibility also to move jug chips from our team).
& bull; Set the number of chips to play with (1-8).
★ Permissions
- Access to storage: to be able to read the personalized boards.
★ Boards
For those who have difficulty using the additional boards or for convenience, you can use the application 'Parchís Boards' to install them easily. Remember that you can modify them and play with your personalized board.
Clarifications:
★ Why are there different difficulties? Should the die not ALWAYS draw numbers randomly?
The level of difficulty has nothing to do with how to generate the values of the dice. The die is thrown in the same way for all players and all use the same AI.
The AI is a succession of situations, as soon as one is fulfilled, the CPU decides the chip that will move.
Before moving the chip, depending on the difficulty, the CPU decides whether to ignore the AI. CPU * will ignore the AI 50% of the time and CPU ** by 75%. If not, you will look at the following situation and re-think whether you are listening or not. That is, the intelligence of the CPU is established depending on whether it makes more or less case of the AI, not whether it should take a given die value.
★ The CPU gets the numbers it needs to kill.
The AI tries to move the chips so that they have more chance of killing the enemies and / or that is less threatened by them.
By activating the Cheat option you can see the dice that will be thrown in the following turns. The CPU can not get the right dice to kill since it does not know which chip we are going to move.
★ The CPU always kills if we are within shooting distance.
You can see that it is not true in statistics. In the "Probability to eat chips" screen, the percentages on the right tell us how many times a player / CPU has had someone to shoot, he has killed. If it were true, that percentage would be 100%.
★ The dice are not random. When loading a game, the launches are repeated.
Internally the dice are thrown for the next 5 turns in case we activate the Cheat option and they must be shown. They are saved when recording or minimizing the game, so that when loading a game the next 5 pitches are repeated. It is not that the launches are established a priori to favor the machine.
★ Despite everything I still think he cheats.
Use the "Cheat: use preset dice series" option. In this way, before the start of the game, the dice that each player draws will be generated randomly. You can change the series by pressing a button. Then it establishes which player will use each color so you can see that they are not generated according to the established players.
So you can have no doubt that the game rolls the dice that benefit you in each situation as they are previously defined. Remember to deactivate this option or generate new series to avoid repeating the dice each game.