A mastermind + deduction puzzle game. Solve the code with a just few hints.
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名前 | ColorMind! |
---|---|
バージョン | 2.2 |
アップデート | 2024年05月15日 |
サイズ | 2 MB |
カテゴリー | パズル |
インストール | 500+ |
開発元 | Angel Koh |
Android OS | Android 5.1+ |
Google Play ID | twitch.angelandroidapps.colormind |
ColorMind! · 説明
ColorMind! is a mastermind + deduction puzzle game.
Give your brain a logical workout and solve the code with a just few hints.
This app offers several Mastermind game difficulty.
Classic: 4 pegs with 6 colors
Advance: 5 pegs with 6 colors
Extended: 4 pegs with 8 colors
Hard: 5 pegs with 8 colors
There is a puzzle mode where the game pre-generates hints for you to guess the code.
It's like a sudoku experience, but for mastermind instead.
you can preselect the number of hint rows generated (3, 4 or 5 hint rows).
The mastermind game is a Simple game invented in the 70s.
GAME PLAY AND RULES
The game board consists of
- a control panel, with four (or five) choice icons; and six (or eight) color selector; and an action button.
- a decoding panel, with rows containing four (or five) colored code peg icons; and a corresponding number of hint icons.
- Normal Game
The game generates a pattern of four (or five) code peg from a palette of six (or eight) colors for the player to guess.
The number of codes and colors depends on the game difficulty.
Duplicates colors are allowed.
The player makes a guess by clicking on the choice icon (?) or action button to populate it with the current selected color.
Once all the choice icons are populated, the player can press the action button again to submit the guess.
The game then provides a feedback from zero to four (or five) hint icons on the decoding panel.
A black hint icon is placed for each code peg that is correct in both color and position.
A grey hint icon is placed for each code peg that is correct in color, but wrong in position.
Each hint icon accounts for exactly one code peg.
The game ends when the player guess the answer correctly;
or when when the player exceeds the maximum game guesses (6, 8, 10 or 15 rows)
- Puzzle (3,4,5 row hints)
The game generates a hidden code
The game pre-generates some random color guesses.
The player guess the color pattern using the hints from these pre-generated guesses.
The game ends when the player guess the answer correctly;
or when when the player exceeds the maximum game guesses (6, 8, 10 or 15 rows, including the pre-generated guesses).
- Difficulty
The player can set the game difficulty in the navigation drawer.
There are four difficulty levels in the game.
Classic: 4 pegs and 6 colors
Advance: 5 pegs and 6 colors
Extended: 4 pegs and 8 colors
Hard: 5 pegs and 8 colors
- Game Length
The player can choose the maximum guesses per game in the navigation drawer.
The player can select from a choice of either 6; 8; 10; or 15 maximum guesses.
The game ends when the number of guesses reached this maximum (or when the player guess the answer correctly).
- New Game
The player can restart the game anytime by clicking \"New game\" in the navigation drawer.
- Trivia
With four pegs and six colors, there are 64 = 1296 different patterns (allowing duplicate colors).
Give your brain a logical workout and solve the code with a just few hints.
This app offers several Mastermind game difficulty.
Classic: 4 pegs with 6 colors
Advance: 5 pegs with 6 colors
Extended: 4 pegs with 8 colors
Hard: 5 pegs with 8 colors
There is a puzzle mode where the game pre-generates hints for you to guess the code.
It's like a sudoku experience, but for mastermind instead.
you can preselect the number of hint rows generated (3, 4 or 5 hint rows).
The mastermind game is a Simple game invented in the 70s.
GAME PLAY AND RULES
The game board consists of
- a control panel, with four (or five) choice icons; and six (or eight) color selector; and an action button.
- a decoding panel, with rows containing four (or five) colored code peg icons; and a corresponding number of hint icons.
- Normal Game
The game generates a pattern of four (or five) code peg from a palette of six (or eight) colors for the player to guess.
The number of codes and colors depends on the game difficulty.
Duplicates colors are allowed.
The player makes a guess by clicking on the choice icon (?) or action button to populate it with the current selected color.
Once all the choice icons are populated, the player can press the action button again to submit the guess.
The game then provides a feedback from zero to four (or five) hint icons on the decoding panel.
A black hint icon is placed for each code peg that is correct in both color and position.
A grey hint icon is placed for each code peg that is correct in color, but wrong in position.
Each hint icon accounts for exactly one code peg.
The game ends when the player guess the answer correctly;
or when when the player exceeds the maximum game guesses (6, 8, 10 or 15 rows)
- Puzzle (3,4,5 row hints)
The game generates a hidden code
The game pre-generates some random color guesses.
The player guess the color pattern using the hints from these pre-generated guesses.
The game ends when the player guess the answer correctly;
or when when the player exceeds the maximum game guesses (6, 8, 10 or 15 rows, including the pre-generated guesses).
- Difficulty
The player can set the game difficulty in the navigation drawer.
There are four difficulty levels in the game.
Classic: 4 pegs and 6 colors
Advance: 5 pegs and 6 colors
Extended: 4 pegs and 8 colors
Hard: 5 pegs and 8 colors
- Game Length
The player can choose the maximum guesses per game in the navigation drawer.
The player can select from a choice of either 6; 8; 10; or 15 maximum guesses.
The game ends when the number of guesses reached this maximum (or when the player guess the answer correctly).
- New Game
The player can restart the game anytime by clicking \"New game\" in the navigation drawer.
- Trivia
With four pegs and six colors, there are 64 = 1296 different patterns (allowing duplicate colors).