हार्पून बड़े टैबलेट और क्रोमबुक के लिए एक आधुनिक नौसैनिक युद्ध सिमुलेशन है।
advertisement
नाम | Harpoon |
---|---|
संस्करण | 0.107 |
अद्यतन | 02 दिस॰ 2021 |
आकार | 81 MB |
श्रेणी | रणनीति |
इंस्टॉल की संख्या | 10हज़ार+ |
डेवलपर | Michel Guenin |
Android OS | Android 5.0+ |
Google Play ID | com.pulsar.harpoon41 |
Harpoon · वर्णन
Harpoon for Android is a proposal to adapt the wargame Harpoon 4.1.
Courtesy of Larry Bond and Chris Carlson - Thank you.
Harpoon is a very complete and complex wargame of naval and aerial simulation. The game allows you to take control of all elements of a modern battle group and explore the complexity of combat from the fifties to the present. Reserved for experienced players, this simulation is a "Serious Game" which is used by several National War navies to perform exercises and allows them to test different conflict scenarios. It is played with figurines representing ships, submarines, planes on large tables or on the ground. This wargame was created in 1981 by Larry Bond and is considered the most successful in the world. The latest version 4.1 of the rules, of which Chris Carlson is the co-author, went back to 2001. Version 5 is available on Wargame Wault.
Several computer adaptations of this game have been made. We can quote Harpoon 1,2 and 3. I played Harpoon 1 on Amiga. There was also Jane's Fleet Command, which is very close and very easy to use. Nowadays, we have the CMANO (Command Modern Air / Navale Operation) system from Matrix Games, which is very successful, but requires a very powerful PC configuration. I blame him for being too complicated to use. I would like to make a mixture of Fleet Command and CMANO.
There is nothing comparable on touch pads, hence the idea for this project. Possessing a very strong expertise in development (UML and the Java/C++ language) and databases (creation of data models and use of SQL). I naturally turned to Android tablets and Chromebooks.
Note, that there is a possibility that I realize this application with Qt and the Marble API or ArcGis in C ++. It is currently under study. The advantage of Qt would be that Harpoon would be available on all operating systems: Windows/MacOS/Linux/Android and iOS.
"He who commands on the sea has great power on land."
Cardinal Richelieu
Even if I strive to have a versatile screen. The game is intended for screens of 10 inches and more.
This game works on Android Box TV and Chromebooks
From the Android 5.0 system
To Do (not exhaustive):
□ Defensive maneuvering of ships
□ Defensive maneuvering of aircraft
□ Dogfight
□ Finalization of Damage Management
> Minimum viable product reached <
□ Database editor (partially implemented for the moment)
□ Scenario editor
□ A Harpoon Strict game tour mode (30 sec, 3 min, 30 min rounds)
□ Complete overhaul of the detection system (not satisfactory for the moment)
□ Finalization and optimization of the game
> Later <
□ Translation into French, Russian, Italian, Spanish, Portuguese and German...
□ Adaptation of Layouts for various screen sizes and densities
Forecast for the end of development: it's very long knowing that I have another job that allows me to live and that I develop alone.. Rome was not built in a day. But it is progressing slowly but surely.
Courtesy of Larry Bond and Chris Carlson - Thank you.
Harpoon is a very complete and complex wargame of naval and aerial simulation. The game allows you to take control of all elements of a modern battle group and explore the complexity of combat from the fifties to the present. Reserved for experienced players, this simulation is a "Serious Game" which is used by several National War navies to perform exercises and allows them to test different conflict scenarios. It is played with figurines representing ships, submarines, planes on large tables or on the ground. This wargame was created in 1981 by Larry Bond and is considered the most successful in the world. The latest version 4.1 of the rules, of which Chris Carlson is the co-author, went back to 2001. Version 5 is available on Wargame Wault.
Several computer adaptations of this game have been made. We can quote Harpoon 1,2 and 3. I played Harpoon 1 on Amiga. There was also Jane's Fleet Command, which is very close and very easy to use. Nowadays, we have the CMANO (Command Modern Air / Navale Operation) system from Matrix Games, which is very successful, but requires a very powerful PC configuration. I blame him for being too complicated to use. I would like to make a mixture of Fleet Command and CMANO.
There is nothing comparable on touch pads, hence the idea for this project. Possessing a very strong expertise in development (UML and the Java/C++ language) and databases (creation of data models and use of SQL). I naturally turned to Android tablets and Chromebooks.
Note, that there is a possibility that I realize this application with Qt and the Marble API or ArcGis in C ++. It is currently under study. The advantage of Qt would be that Harpoon would be available on all operating systems: Windows/MacOS/Linux/Android and iOS.
"He who commands on the sea has great power on land."
Cardinal Richelieu
Even if I strive to have a versatile screen. The game is intended for screens of 10 inches and more.
This game works on Android Box TV and Chromebooks
From the Android 5.0 system
To Do (not exhaustive):
□ Defensive maneuvering of ships
□ Defensive maneuvering of aircraft
□ Dogfight
□ Finalization of Damage Management
> Minimum viable product reached <
□ Database editor (partially implemented for the moment)
□ Scenario editor
□ A Harpoon Strict game tour mode (30 sec, 3 min, 30 min rounds)
□ Complete overhaul of the detection system (not satisfactory for the moment)
□ Finalization and optimization of the game
> Later <
□ Translation into French, Russian, Italian, Spanish, Portuguese and German...
□ Adaptation of Layouts for various screen sizes and densities
Forecast for the end of development: it's very long knowing that I have another job that allows me to live and that I develop alone.. Rome was not built in a day. But it is progressing slowly but surely.