From 7 years - Performs a maximum of calculations in 120 seconds!
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Name | 120 secondes |
---|---|
Version | 2.0.4 |
Update | Sep 22, 2024 |
Size | 22 MB |
Category | Education |
Installs | 10K+ |
Developer | Christophe Auclair |
Android OS | Android 5.0+ |
Google Play ID | air.com.multimaths.A120s |
120 secondes · Description
120 seconds is published by the Academy of Dijon.
Type: Exerciser
Cycle concerned: cycle 3
Base area: 4
Targeted Competency: Calculate - Practice mental arithmetic and automated calculus
Description: 120 s is an exerciser for the 4 operations. The goal of the game is to correctly answer a maximum of calculations in a given time (120 seconds by default).
Four levels of difficulty are available:
- Level 1: additions;
- Level 2: additions, subtractions;
- Level 3: additions, subtractions, multiplications;
- Level 4: the four operations.
Three game times are possible:
- 60 seconds;
- 120 seconds;
- 180 seconds.
Each time the score goes to the top ten, the level increases and the calculations are a little more complicated!
It is possible to record his score (by choosing a nickname and an avatar). A "Top Scores" and the complete list of completed games are available.
POSSIBLE USES:
120s can be used during a class as a training tool.
120s can also be used in Personal Accompaniment in different ways:
- As a training tool, to reinforce / reinforce learning;
- As a "competition" tool to measure against other students in the class.
Type: Exerciser
Cycle concerned: cycle 3
Base area: 4
Targeted Competency: Calculate - Practice mental arithmetic and automated calculus
Description: 120 s is an exerciser for the 4 operations. The goal of the game is to correctly answer a maximum of calculations in a given time (120 seconds by default).
Four levels of difficulty are available:
- Level 1: additions;
- Level 2: additions, subtractions;
- Level 3: additions, subtractions, multiplications;
- Level 4: the four operations.
Three game times are possible:
- 60 seconds;
- 120 seconds;
- 180 seconds.
Each time the score goes to the top ten, the level increases and the calculations are a little more complicated!
It is possible to record his score (by choosing a nickname and an avatar). A "Top Scores" and the complete list of completed games are available.
POSSIBLE USES:
120s can be used during a class as a training tool.
120s can also be used in Personal Accompaniment in different ways:
- As a training tool, to reinforce / reinforce learning;
- As a "competition" tool to measure against other students in the class.