Control a rocket in an interesting new way
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名前 | Pocket Rocket |
---|---|
バージョン | 1.5 |
アップデート | 2020年10月23日 |
サイズ | 4 MB |
カテゴリー | アーケード |
インストール | 100+ |
開発元 | Matjaž Boštic |
Android OS | Android 2.3+ |
Google Play ID | com.mbostic.rocket |
Pocket Rocket · 説明
Pocket Rocket is a simple game where you control a rocket to avoid clouds or other obstacles. What makes it different from other similar games is a unique way of controlling the rocket. At first it's challenging but once you get used to it, it becomes a real fun.
Gameplay
You control the rocket by dragging your finger across the screen left or right (depending on desired rocket direction) and when you release it, rocket gets initial horizontal velocity proportional to horizontal length of your drag. This means that 2 times longer drag causes 2^2 = 4 times longer horizontal path that rocket travels. You can move the rocket only once between two clouds.
Coins
Each game you get coins proportional to number of clouds passed and game mode difficulty (coin factor * number of clouds passed). Coins can be spent for buying new skins or game modes.
Slot machine
You can test your luck on a slot machine. Each spin costs 90 coins. There are 4 types of rewards:
-new skin color
(a completely new color for a random skin chosen by a random RGB value)
-coins
-new game mode
-new skin
Game modes
Tutorial: just to get used to the gameplay, you get no coins here
Easy: bigger spaces between clouds, coins factor = 0.5
Classic: no through wall ability, coins factor = 1
Through wall: coins factor = 0.9
Random clouds: no through wall ability, clouds have random offset, coins factor = 1.1
Accelerating: rocket accelerates, coins factor = 1.2
High speed: x1.6 speed, coins factor = 1.4
Moving clouds: hardcore, clouds move in horizontal direction, coins factor = 1.8
Made in LibGDX framework.
Programming:
- Matjaž Boštic
Drawing:
- Sebastjan Kramar
- Matjaž Boštic
Gameplay
You control the rocket by dragging your finger across the screen left or right (depending on desired rocket direction) and when you release it, rocket gets initial horizontal velocity proportional to horizontal length of your drag. This means that 2 times longer drag causes 2^2 = 4 times longer horizontal path that rocket travels. You can move the rocket only once between two clouds.
Coins
Each game you get coins proportional to number of clouds passed and game mode difficulty (coin factor * number of clouds passed). Coins can be spent for buying new skins or game modes.
Slot machine
You can test your luck on a slot machine. Each spin costs 90 coins. There are 4 types of rewards:
-new skin color
(a completely new color for a random skin chosen by a random RGB value)
-coins
-new game mode
-new skin
Game modes
Tutorial: just to get used to the gameplay, you get no coins here
Easy: bigger spaces between clouds, coins factor = 0.5
Classic: no through wall ability, coins factor = 1
Through wall: coins factor = 0.9
Random clouds: no through wall ability, clouds have random offset, coins factor = 1.1
Accelerating: rocket accelerates, coins factor = 1.2
High speed: x1.6 speed, coins factor = 1.4
Moving clouds: hardcore, clouds move in horizontal direction, coins factor = 1.8
Made in LibGDX framework.
Programming:
- Matjaž Boštic
Drawing:
- Sebastjan Kramar
- Matjaž Boštic