This is a simulation of Cricket game with playing cards for two players.
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Naam | Card Cricket |
---|---|
Versie | 7.0 |
Update | 15 jan. 2023 |
Grootte | 21 MB |
Categorie | Kaarten |
Installaties | 1K+ |
Ontwikkelaar | Gameyantra |
Android OS | Android 4.4+ |
Google Play ID | com.Duetgames.CardCricket |
Card Cricket · Beschrijving
This simulation of Cricket game with playing cards for two players.
This game attempts to re-create near real cricket match gameplay. However, there are certain limitations like there can only be one batsman/baller, also there are no 6-ball overs by the bowler.
There are two players “You V/s Droid”.
You can select which team to play from the options of 14 popular cricketing nations, win the toss decide to bat or field.
One Standard English pack of 52 cards is used, without jokers.
Aces have a value of 1 and Jacks, Queens and Kings have a value of 10 each.
A turn, for either player, consists of taking cards from the top of the pack and stacking them face up in a 3x3 grid, continuing until no further cards can be placed. The grid is filled cell by from numbers 1-9.
If at any stage there are two cards showing whose values add up to 11 (for example 8 and 3, or ace and queen, or 6 and 5), the player may cover both cards with new cards before continuing to fill the grid.
If at any stage there are three cards of the same kind (for example three 8's) in a straight line showing on the grid, the player may cover all three cards. The line may be horizontal, vertical or diagonal.
If at any stage there is a king, a queen and a jack showing anywhere on the grid, not necessarily in a line, the player may cover all three cards before continuing to fill the grid.
When covering a pair of cards adding up to 11, the player must cover both cards before doing anything else; the same applies to covering sets of three. A player is not allowed to break one covering operation to begin a different one.
Play continues until all 9 grid positions are filled and no further cards can be covered. If the cards run out before this happens, all 52 cards are gathered up, the deck is reshuffled and the same player continues playing with a new grid. A player's turn is over when the grid is full and there are no pairs or sets of three cards that can be covered.
During a turn, the cards played from the pack are counted by both players. Although the bowling and batting players play cards in the same way, the effects are different.
This game attempts to re-create near real cricket match gameplay. However, there are certain limitations like there can only be one batsman/baller, also there are no 6-ball overs by the bowler.
There are two players “You V/s Droid”.
You can select which team to play from the options of 14 popular cricketing nations, win the toss decide to bat or field.
One Standard English pack of 52 cards is used, without jokers.
Aces have a value of 1 and Jacks, Queens and Kings have a value of 10 each.
A turn, for either player, consists of taking cards from the top of the pack and stacking them face up in a 3x3 grid, continuing until no further cards can be placed. The grid is filled cell by from numbers 1-9.
If at any stage there are two cards showing whose values add up to 11 (for example 8 and 3, or ace and queen, or 6 and 5), the player may cover both cards with new cards before continuing to fill the grid.
If at any stage there are three cards of the same kind (for example three 8's) in a straight line showing on the grid, the player may cover all three cards. The line may be horizontal, vertical or diagonal.
If at any stage there is a king, a queen and a jack showing anywhere on the grid, not necessarily in a line, the player may cover all three cards before continuing to fill the grid.
When covering a pair of cards adding up to 11, the player must cover both cards before doing anything else; the same applies to covering sets of three. A player is not allowed to break one covering operation to begin a different one.
Play continues until all 9 grid positions are filled and no further cards can be covered. If the cards run out before this happens, all 52 cards are gathered up, the deck is reshuffled and the same player continues playing with a new grid. A player's turn is over when the grid is full and there are no pairs or sets of three cards that can be covered.
During a turn, the cards played from the pack are counted by both players. Although the bowling and batting players play cards in the same way, the effects are different.