Bunker, Mafia, Spy and Alias. A collection of games for reasoning and development of thinking.
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İsim | Философы |
---|---|
Sürüm | 1.7.0 |
Güncelleme | 18 Ağu 2024 |
Boyut | 73 MB |
Kategori | Masa Oyunları |
Yükleme sayısı | 10B+ |
Geliştirici | Атаев Асхаб |
Android OS | Android 5.0+ |
Google Play ID | com.askhab.philosophers.philosophers |
Философы · Açıklama
Bunker is a game invented in Russia. According to legend, a catastrophe occurred on earth. The only way to escape is a bunker, where not everyone is taken. The board game develops discussion skills and helps find the right arguments.
The players are the few survivors of the catastrophe that struck the planet. The goal of each of them is to get into the bunker, because there is only enough space for half of them. The team, in turn, must ensure that only healthy gene pool is in the shelter.
In addition, each of the saved must bring benefit through their activities. After all, it is this team that must revive humanity on the planet.
The only weapon to fight for the opportunity to be present in the bunker is the ability to persuade and lead a discussion, to reveal your strengths. You will also need strategic thinking and the ability to calculate moves.
- Mafia
A mafia appears in a peaceful city, and honest residents can no longer sleep peacefully: they need to figure out who is who and drive out the entire mafia in order to escape. If they fail to do this, the mafia will take over the city and the civilians will be doomed.
- Alias
A word game for intelligence, speed and reaction. The goal is simple as hell - to score more points than all other teams. To do this, you need to explain the words written on the card as quickly and clearly as possible. The winner here is either the person who knows how to explain words well, or a friendly team that knows how to guess them well.
- Spy
At the beginning of the game, everyone gets a card with one location written on it, but “Spy” doesn’t have a location on the card.
Players ask each other questions about the location in which they are located. The player who answers has the right to ask a new question to the next participant. The game continues until the spy announces the location, or someone identifies the scout.
During the game, any player can announce the discovery of a traitor, after which he will have to report his assumption.
After this, all players must vote "For" or "Against" the proposed version. If everyone votes “For” the candidate, and he really turns out to be a spy, the civilians win, and if not, the opposite side wins.
If not all players supported the initiator, then the game continues from the moment it stopped.
The spy can also announce a game pause in the same way, indicating the location in which the players, in his opinion, are currently located. If the location is named correctly, the spy wins, otherwise, civilians win.
The players are the few survivors of the catastrophe that struck the planet. The goal of each of them is to get into the bunker, because there is only enough space for half of them. The team, in turn, must ensure that only healthy gene pool is in the shelter.
In addition, each of the saved must bring benefit through their activities. After all, it is this team that must revive humanity on the planet.
The only weapon to fight for the opportunity to be present in the bunker is the ability to persuade and lead a discussion, to reveal your strengths. You will also need strategic thinking and the ability to calculate moves.
- Mafia
A mafia appears in a peaceful city, and honest residents can no longer sleep peacefully: they need to figure out who is who and drive out the entire mafia in order to escape. If they fail to do this, the mafia will take over the city and the civilians will be doomed.
- Alias
A word game for intelligence, speed and reaction. The goal is simple as hell - to score more points than all other teams. To do this, you need to explain the words written on the card as quickly and clearly as possible. The winner here is either the person who knows how to explain words well, or a friendly team that knows how to guess them well.
- Spy
At the beginning of the game, everyone gets a card with one location written on it, but “Spy” doesn’t have a location on the card.
Players ask each other questions about the location in which they are located. The player who answers has the right to ask a new question to the next participant. The game continues until the spy announces the location, or someone identifies the scout.
During the game, any player can announce the discovery of a traitor, after which he will have to report his assumption.
After this, all players must vote "For" or "Against" the proposed version. If everyone votes “For” the candidate, and he really turns out to be a spy, the civilians win, and if not, the opposite side wins.
If not all players supported the initiator, then the game continues from the moment it stopped.
The spy can also announce a game pause in the same way, indicating the location in which the players, in his opinion, are currently located. If the location is named correctly, the spy wins, otherwise, civilians win.