Build your base, control a hero and join the battlefield! Entirely free, no ads.
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Naam | Starrows |
---|---|
Versie | 6.7 |
Update | 30 okt. 2022 |
Grootte | 27 MB |
Categorie | Arcade |
Installaties | 50K+ |
Ontwikkelaar | Arkounay |
Android OS | Android 2.2++ |
Google Play ID | com.outerark.starrows |
Starrows · Beschrijving
Choose your Hero, build your base and join the battlefield!
Entirely free, no in-app purchase and no ads!
Starrows is some kind of solo-oriented MOBA / A-RTS with base building:
Strategic aspects:
- You can build your base with the gold you earn during the game.
- Some of your structures will hire units for you, such as archers or wizards. These units will act on their own.
- You can build merchants, they will improve your units as well as your own stats.
Action aspects:
- You control one hero who can get out of his base, and fight on the battlefield with the help from the rest of your army.
- Each time you get the last hit on one enemy unit, you'll earn more gold and get experience.
- Every hero have unique abilities, with their own strengths and weaknesses.
The goal is to protect your king and defeat the opponent's king.
Starrows was made for the #1GAM (OneGameAMonth) 2013 challenge. It was submitted as a January entry.
Entirely free, no in-app purchase and no ads!
Starrows is some kind of solo-oriented MOBA / A-RTS with base building:
Strategic aspects:
- You can build your base with the gold you earn during the game.
- Some of your structures will hire units for you, such as archers or wizards. These units will act on their own.
- You can build merchants, they will improve your units as well as your own stats.
Action aspects:
- You control one hero who can get out of his base, and fight on the battlefield with the help from the rest of your army.
- Each time you get the last hit on one enemy unit, you'll earn more gold and get experience.
- Every hero have unique abilities, with their own strengths and weaknesses.
The goal is to protect your king and defeat the opponent's king.
Starrows was made for the #1GAM (OneGameAMonth) 2013 challenge. It was submitted as a January entry.